Blog
Meet Ground’s team (Part 1)
Although more than ten people are working on The Time I Have Left, the core team that works on it at all times is composed of just four...
Continue ReadingDesign Talk: Time Limits
In 6 hours you will be dead. It is fated to be. Even so… Is there anything you would like to do before the end?...
Continue ReadingDesign Talk: An iterative process
Hey everyone! Nitro here. Game development is an iterative process. As ideas get explored and features implemented, they are refined, remixed, replaced, or even completely...
Continue ReadingArt talk 1: The art style of TIHL
Hi everyone! Yite here. To break out of radio silence over these past few months, we are kicking off a series of new blog posts...
Continue ReadingThe Time I Have Left Pre-Alpha Demo Available until November 6!
Hi everyone! We hope you had an amazing Steam Next Fest, so many great demos to play in so little time! We wish to thank...
Continue ReadingRPG x Time-Driven Adventure
Hi everyone! I’m Nitro, tech lead here at GROUND. In other words, I’m the one responsible for creating (and hopefully also squashing) most of the...
Continue ReadingThe Time I Have Left
We’re finally showing The Time I Have Left to the public! While we didn’t exactly keep the game a secret for this past year, we...
Continue ReadingAnd so, their journey begins …
Hello, and welcome to our development blog. Today marks a very special day for us, we are at last opening our website after 2 hard...
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