The Time I Have Left

Introduction

In six hours, you will be dead.
It is fated to be.
Even so, is there anything you would like to do before the end?

A woman with only 6 hours of life remaining searches for a way out of an underground city. We will follow her time-driven escape adventure, explore and uncover the secrets of a desolate complex and face grotesque visions of death in a turn-based combat system with an active twist.

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Description

The Time I Have Left is a time-driven exploration RPG with a big focus on storytelling. The player takes the role of Aline, a woman affected by a mysterious condition that marks her for certain death: The Miasma. Players will guide Aline in a race against time to escape from an enormous underground complex, Colony 7.

During her escape, Aline suffers from unnerving visions of death presented in the form of a turn-based combat system with active elements. To survive these Near-Death Experiences, the player must use all the tools at their disposal to evade these liminal creatures until they lose the will to chase her. As the game progresses, more skills and offensive techniques will become available, opening up new ways to approach these encounters.

Features

  • Stunning visuals: Experience the dense environments of Colony 7, all rendered in a striking style.
  • Nostalgic flair, modern spin: Find clues, solve environmental puzzles, unlock hidden areas, and secure your escape!
  • Time-driven story and gameplay: The timer is always ticking but time flows in mysterious ways… What will you do with the time you have left?
  • Haste makes waste: Your time is meant to be spent. After each level the timer will adjust to keep up with the story, so leave the area in the nick of time to get the most of each level!
  • Knowledge is power: New abilities are unlocked as you uncover clues and complete the in-game database. Get the essential skills you need by following the main story or explore in-depth to unlock 2 additional skill trees.
  • Deep, dark secrets: Use the information you gather to unlock shortcuts, hidden stories, unique items, and secrets! You may not discover them all in a single playthrough.
  • Resist the visions of death: Aline faces grotesque creatures in her Near-Death Experiences. Hold your ground against them in a battle of willpowers.
  • Reactive Turn-Based Mechanics: Time your movements well to evade directional attacks. Master your foes’ patterns to escape unharmed!
  • Adventure with an RPG twist: Experience unique exploration gameplay combined with a fresh take on the classic JRPG formula.
  • Customize your skillset: Unlock skills exploring the level and equip the ones that better suit your playstyle. The more you explore, the more tools you’ll have to face the creatures.

Fact Sheet

Title The Time I Have Left
Genre Time-driven escape adventure RPG
Developer Ground
Release date TBA
Platforms PC (Steam) / SteamDeck
Social Media
Official Site https://www.groundga.com
Copyright © 2025 Ground. All Rights reserved
Contact Us contact@groundga.com

Accolades

  • GameBCN Incubation Program (2021)
  • Epic MegaGrants recipient (2022)
  • Reveal trailer showcased at the Future Game Show (2022)
  • Part of the Catalan Arts delegation at Gamescom (2022)
  • Hamburg’s Game Conference Pitch Royal Winner (2023)
  • Epic MegaGrants recipient (2023)
  • Gameplay trailer showcased at  ‘Live at Gamescom by IGN’  (2023)

Credits

Yite (Juan Estévez)
Studio Head, Creative Director, Story, Art, Music, Game Design

Elías Maidanik
Technical Lead, Game Design

Partners

Javier Caravaca
Story, Screenwriter

Cecilia S.
Character Design

Ignacio Mullor
3D Art

Neuneu
Illustration, 3D Art

About GROUND

Boilerplate

Great ideas do not expire.

We shape our work by distilling the essence of the forgotten gems that we love and bring our personal take on what a game can be, say, and mean.

Our goal is to create something special that will stick to our player’s minds.

At GROUND, we place equal value on technology and art, and strive to inspire others like we were inspired ourselves.

More

GROUND was formed in 2020 as an independent game development team with Yite (Creative Lead and Art Director) and Elías (Designer and Technical Director) at its core.

It was later on, in January 2022, that the team incorporated in Spain as Ground Game Atelier S.L. However, in 2025 the company dissolved and the project went back to its original roots.

Team

Yite comes from an extensive background in motion graphics, design and animation while Elías is an experienced programmer and game developer.

We are also aided by wonderful collaborators who frequently provide us with their help and services. Counting them, our team grew up significantly, all pouring their love and passion into making something special.

History

The Time I Have Left started as a personal project on Yite’s messy desk.

It was conceived as a love letter to the experimental, forgotten classics of the past, and the history of the RPG and adventure genres: Its striking presentation and genre-blending approach are a testament to that.

While first reactions to the pre-production material were encouraging, it soon became apparent that the project had much more potential than what a single person could achieve, and thus the core team grew to fulfill those expectations.

After being part of the GameBCN’s 2021 incubation program in Barcelona and receiving an Epic MegaGrant later that year the team officially incorporated as a company in early 2022 under the name of Ground Game Atelier S.L.

Despite this, it was always a self-funded project developed by a small independent team with no publisher support.

To gather the necessary support to complete it, we launched a Kickstarter campaign on November 21, 2024 and although it failed to meet its goal, it gave an important boost to the visibility of the game.

Due to lack of funds, the company had to dissolve in early 2025, leaving the game unfinished. Thanks to the support of our community we decided to keep working together, finishing the work we started the way we started it: as an independent team of indiviual creators.

 Since then, The Time I Have Left has been steadily shaping up.